Student Project Work
Student Project Mermaid : Lead Artist – Creating a City
Mermaid is a final year student project I worked on in a team of 6 people at Supinfogame, including game artists Jean-Baptiste Drouet and Benjamin Guiraud
Prototype developped on Unreal Engine 3 with Oculus Rift support from october 2013 to june 2014
Tasks : Artistic direction, level building and lighting, environment art, character art, workflow creation, assets and map production planning and coordination
[see the screenshots about the architecture, the rocks, the flora and the character art]
Mermaid – Rocks
Rocks for the cliffs in Mermaid
Zbrush
Topogun, 3DsMax, XNormal
Photoshop, nDo2
Marmoset Toolbag
Mermaid – Flora
Flora made of coral and alguae for Mermaid
Materials can be switched in UDK
Marmoset Toolbag
Zbrush, 3DSMax
XNormal, Photoshop, nDo2
Mermaid – Character Art
A crab-shaped creature from Mermaid
A spider-shaped creature from Mermaid
Zbrush
Marmoset Toolbag
Zbrush, 3DSMax
XNormal, Photoshop, nDo2
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