I have worked for about 2 years on Dishonored 2 as an environment artist in Krysalide, an outsourcing art production studio teaming up with Arkane Studios on the game
I had the opportunity to create very detailed and stylised assets from A to Z, learn and apply the artistic direction and the engine constraints, and worked on every type of object : small and big props, pick ups and interactive objects, tileable textures, architecture modules, trees and plants, vehicles and creatures
For now until release of the game the pictures from the assets are only from the official released screenshots.
I worked 4 months as an Environment Artist Intern at Cyanide Studios on Styx : Master of Shadows, a stealth/action RPG set in a dark fantasy world and developped on Unreal Engine 3
3D assets production, level building and lighting in UDK