logo image
3D Artist Portfolio
Professional Work

Dishonored 2 : Environment Artist


I have worked for about 2 years on Dishonored 2 as an environment artist in Krysalide, an outsourcing art production studio teaming up with Arkane Studios on the game

I had the opportunity to create very detailed and stylised assets from A to Z, learn and apply the artistic direction and the engine constraints, and worked on every type of object : small and big props, pick ups and interactive objects, tileable textures, architecture modules, trees and plants, vehicles and creatures

For now until release of the game the pictures from the assets are only from the official released screenshots.

dishonored-2_02
dishonored2

dishonored2
dishonored2
dishonored-2
Dishonored-2
Dishonored-2
dishonored-2

MARS 2030 : Environment Artist

Working on MARS 2030 as an environment artist, here is a sample of my work including rock formations and landscape textures.

vincentgros_mars2030_09
vincentgros_mars2030_10
vincentgros_mars2030_08
vincentgros_mars2030_15
vincentgros_mars2030_16
vincentgros_mars2030_14
vincentgros_mars2030_18
vincentgros_mars2030_17
vincentgros_mars2030_19
vincentgros_mars2030_07
vincentgros_mars2030_06
vincentgros_mars2030_05
vincentgros_mars2030_04
vincentgros_mars2030_03
vincentgros_mars2030_02
vincentgros_mars2030_01
vincentgros_mars2030_20
vincentgros_mars2030_26
vincentgros_mars2030_25
vincentgros_mars2030_27
vincentgros_mars2030_24
vincentgros_mars2030_21
vincentgros_mars2030_22
vincentgros_mars2030_23

Styx : Master of Shadows – Environment Artist

I worked 4 months as an Environment Artist Intern at Cyanide Studios on Styx : Master of Shadows, a stealth/action RPG set in a dark fantasy world and developped on Unreal Engine 3

3D assets production, level building and lighting in UDK

Styx-10
B1oBk5-S5cS
NEW_Styx-09
scr03
styx1