Personal Work
Polycount Contest : Throne Room 2015
With Ludwig Dresch we took part in the 2015 Throne Room Polycount contest, and won the 6th place with our King Frog Throne
You can see the results here
Unreal Engine 4
Polycount Contest : Petrol/Blood 2014
With Ludwig Dresch we took part in the 2014 Petrol/Blood Polycount contest, and won the 1st place with our Wartoad
You can see the results here
ArenaNet Art Test
Art Test for ArenaNet : 7500 tris polycount and 1024 texture maps needed, from a creature concept
Marmoset Toolbag
Zbrush, 3DSMax
XNormal, Photoshop, nDo2
Personal Work in Progress Character
Here is a work in progress of a high poly sculpt from an ArenaNet character concept art
Zbrush and 3DsMax
Personal Work – Trident Goblin
Zbrush
Marmoset Toolbag
Zbrush, 3DSMax
XNormal, Photoshop , nDo2
3954 tris
2109 tris
Personal work – Monolith and Pillars
ZBrush
Marmoset Toolbag
ZBrush, 3DSMax
XNormal, nDo2, Photoshop
829 tris
ZBrush
Marmoset Toolbag
3DS Max, XNormal, Photoshop, nDo2
751 tris
Personal Work – Ground and Floor
Zbrush
UDK
3DSMax, XNormal, Photoshop, nDo2