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3D Artist Portfolio
Student Project Work

Student Project Mermaid : Lead Artist – Creating a City

mermaid


Mermaid is a final year student project I worked on in a team of 6 people at Supinfogame, including game artists Jean-Baptiste Drouet and Benjamin Guiraud

Prototype developped on Unreal Engine 3 with Oculus Rift support from october 2013 to june 2014

 

Tasks : Artistic direction, level building and lighting, environment art, character art, workflow creation, assets and map production planning and coordination

 

[see the screenshots about the architecture, the rocks, the flora and the character art]

 

mermaid06
mermaid05
mermaid03

mermaid13
mermaid04

mermaid07
mermaid11
mermaid08
mermaid09
mermaid12

mermaid14
mermaid15
mermaid01

mermaid02

mermaid10

Mermaid – Architecture

Modular building parts for the city of Mermaid

 

mermaid_city_01

 Zbrush

mermaid_wood03

mermaid_wood02

mermaid_wood01

mermaid_wood04

mermaid_city_02

mermaid_city_04

mermaid_city_05

mermaid_city_06

mermaid_city_07

Mermaid – Rocks

Rocks for the cliffs in Mermaid

Zbrush

Cliff_Rock_01

Topogun3DsMaxXNormal
Photoshop, nDo2
Marmoset Toolbag

Cliff_Rock_02

Rock_pavement01

Cliff_Rock_03

Cliff_Rock_04

Mermaid – Flora

 Flora made of coral and alguae for Mermaid
Materials can be switched in UDK

Corals01

Corals02

Corals03

Corals04

Corals05

Marmoset Toolbag
Zbrush, 3DSMax
XNormalPhotoshopnDo2

Corals_textures01

 

Mermaid – Character Art

A crab-shaped creature from Mermaid

krab02
krab01

A spider-shaped creature from Mermaid

Spider04

Zbrush 

Spider01

Marmoset Toolbag
Zbrush3DSMax
XNormal, Photoshop, nDo2

11 014 tris

Spider03

 

Hands and arms of the avatar the player controls in first person in Mermaid

Hand02

Zbrush 

Hand01

Marmoset Toolbag

Topogun, 3DSMax
XNormalPhotoshop, nDo2

Hand03