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3D Artist Portfolio
Portfolio

Dishonored 2 : Environment Artist


I have worked for about 2 years on Dishonored 2 as an environment artist in Krysalide, an outsourcing art production studio teaming up with Arkane Studios on the game

I had the opportunity to create very detailed and stylised assets from A to Z, learn and apply the artistic direction and the engine constraints, and worked on every type of object : small and big props, pick ups and interactive objects, tileable textures, architecture modules, trees and plants, vehicles and creatures

For now until release of the game the pictures from the assets are only from the official released screenshots.

dishonored-2_02
dishonored2

dishonored2
dishonored2
dishonored-2
Dishonored-2
Dishonored-2
dishonored-2

MARS 2030 : Environment Artist

Working on MARS 2030 as an environment artist, here is a sample of my work including rock formations and landscape textures.

vincentgros_mars2030_09
vincentgros_mars2030_10
vincentgros_mars2030_08
vincentgros_mars2030_15
vincentgros_mars2030_16
vincentgros_mars2030_14
vincentgros_mars2030_18
vincentgros_mars2030_17
vincentgros_mars2030_19
vincentgros_mars2030_07
vincentgros_mars2030_06
vincentgros_mars2030_05
vincentgros_mars2030_04
vincentgros_mars2030_03
vincentgros_mars2030_02
vincentgros_mars2030_01
vincentgros_mars2030_20
vincentgros_mars2030_26
vincentgros_mars2030_25
vincentgros_mars2030_27
vincentgros_mars2030_24
vincentgros_mars2030_21
vincentgros_mars2030_22
vincentgros_mars2030_23

Polycount Contest : Throne Room 2015

With Ludwig Dresch we took part in the 2015 Throne Room Polycount contest, and won the 6th place with our King Frog Throne
You can see the results here

Unreal Engine 4

kingfrog01
kingfrog02
kingfrog03

Polycount Contest : Petrol/Blood 2014

With Ludwig Dresch we took part in the 2014 Petrol/Blood Polycount contest, and won the 1st place with our Wartoad
You can see the results here


teamwartoad-beauty-shot-1
teamwartoad-beauty-shot-2
teamwartoad-techshot-01
teamwartoad-techshot-02
teamwartoad-techshot-03
IMG_20092014_181146
IMG_20092014_182826
IMG_20092014_183034
IMG_20092014_191226

ArenaNet Art Test

Art Test for ArenaNet : 7500 tris polycount and 1024 texture maps needed, from a creature concept

Marmoset Toolbag

ArenaNet_ArtTest_Lizard_02

ArenaNet_ArtTest_Lizard_01

Zbrush, 3DSMax
XNormal, Photoshop, nDo2

ArenaNet_ArtTest_Lizard_03

Styx : Master of Shadows – Environment Artist

I worked 4 months as an Environment Artist Intern at Cyanide Studios on Styx : Master of Shadows, a stealth/action RPG set in a dark fantasy world and developped on Unreal Engine 3

3D assets production, level building and lighting in UDK

Styx-10
B1oBk5-S5cS
NEW_Styx-09
scr03
styx1

Student Project Mermaid : Lead Artist – Creating a City

mermaid


Mermaid is a final year student project I worked on in a team of 6 people at Supinfogame, including game artists Jean-Baptiste Drouet and Benjamin Guiraud

Prototype developped on Unreal Engine 3 with Oculus Rift support from october 2013 to june 2014

 

Tasks : Artistic direction, level building and lighting, environment art, character art, workflow creation, assets and map production planning and coordination

 

[see the screenshots about the architecture, the rocks, the flora and the character art]

 

mermaid06
mermaid05
mermaid03

mermaid13
mermaid04

mermaid07
mermaid11
mermaid08
mermaid09
mermaid12

mermaid14
mermaid15
mermaid01

mermaid02

mermaid10

Krysalide Art Test

Art test for Krysalide Studio

Rendu01
Rendu02
Rendu04
Rendu05
Rendu03

Mermaid – Architecture

Modular building parts for the city of Mermaid

 

mermaid_city_01

 Zbrush

mermaid_wood03

mermaid_wood02

mermaid_wood01

mermaid_wood04

mermaid_city_02

mermaid_city_04

mermaid_city_05

mermaid_city_06

mermaid_city_07

Mermaid – Rocks

Rocks for the cliffs in Mermaid

Zbrush

Cliff_Rock_01

Topogun3DsMaxXNormal
Photoshop, nDo2
Marmoset Toolbag

Cliff_Rock_02

Rock_pavement01

Cliff_Rock_03

Cliff_Rock_04

Mermaid – Flora

 Flora made of coral and alguae for Mermaid
Materials can be switched in UDK

Corals01

Corals02

Corals03

Corals04

Corals05

Marmoset Toolbag
Zbrush, 3DSMax
XNormalPhotoshopnDo2

Corals_textures01

 

Mermaid – Character Art

A crab-shaped creature from Mermaid

krab02
krab01

A spider-shaped creature from Mermaid

Spider04

Zbrush 

Spider01

Marmoset Toolbag
Zbrush3DSMax
XNormal, Photoshop, nDo2

11 014 tris

Spider03

 

Hands and arms of the avatar the player controls in first person in Mermaid

Hand02

Zbrush 

Hand01

Marmoset Toolbag

Topogun, 3DSMax
XNormalPhotoshop, nDo2

Hand03

Personal Work in Progress Character

Here is a work in progress of a high poly sculpt from an ArenaNet character concept art

Zbrush  and 3DsMax

Norne01


axe01

 

 

Personal Work – Trident Goblin

Goblin04
Goblin02
trident02

Zbrush

Marmoset Toolbag

Zbrush, 3DSMax
XNormalPhotoshop , nDo2
 3954 tris

 2109 tris

 

Personal work – Monolith and Pillars

ZBrush

Marmoset Toolbag

ZBrush, 3DSMax
XNormalnDo2Photoshop

829 tris 


ZBrush 

Marmoset Toolbag

3DS Max, XNormal,  Photoshop, nDo2
751 tris 

Personal Work – Ground and Floor

Zbrush

UDK

 3DSMax, XNormal, Photoshop, nDo2

 

3DS Max, Photoshop, nDo2
Marmoset Toolbag

2D Gallery

Personal work

Photoshop

Waiting for the Summer Rain
the day the world went away
The End